
Liliya "Lily" Benderskaya
GM for: Lifeline, The Sound of Drums
Lily's bio does not exist. Lily, however, does. It's a conundrum, really.
Peter Bensch
GM for: A Night at the Eden Opera House
Chad "Laurion" Bergeron
Registrar
Someone once said of me: "He's just this guy, you know?"
Maybe it was actually "He's just this guy I know."
Oh well.
Cameron Betts
GM for: Story Wars: Episode Six - Return of the Princess Bride
Holly Bianchi
GM for: Chateau Ennui
Holly is generally considered to be an excessively adorable being filled with
glee. (Unless she's sad, in which case, she is not). Approach at your own risk.
Marc Blumberg
GM for: Super-Villain Academy
Laura "Laura47" Boylan
GM for: Lost In The Jungles of Time, Two Hours in London
Con Committee
Laura is running a new game, "Lost in the Jungles of Time" and she hopes you appreciate that she worked the con
theme into the game name! She is also running "Two Hours in London" for what she thinks is the eighth time, but she's not really sure. Laura has been attending Intercon since B, and has been on the NEIL board
for several years now. She has run several games at Intercon before. Laura is really friendly, and you should feel free to talk to her, especially if you are new to the con!
Patrick Braasch
GM for: LineCon
Alex "Mahalexatman" Bradley
GM for: Blackout
Bid Committee
What is tasty?
Anna "T'Pau" Bradley
Queen of all she surveys
Bid Committee, Bid Chair
, Con Suite
annA's go *ping*
Janet Brennan
Queen of all she surveys
GM for: Intercon Jazz
[Insert You Bio Here]
Nuance Bryant
Bid Committee
Nat "Pudding" Budin
Unterwebmeister
GM for: The Last Seder, 10 Bad LARPs: C-Section
Nat is all about the plausible deniability.
Kate "The Wrong Kate" Bunting
Unterwebmeister
GM for: Archangels
Kate was introduced to LARP by nefarious individuals she has known since preschool, who may well be in attendance at this very convention. They know who they are, and apparently feel no guilt about their dastardly deeds. In the intervening time (eleven-ish years?), Kate was a player in the DC-based "Mersienne" campaign, and the "1936: Horror" campaign, then sold her soul (or just sold out?) and became a staff member for the "1948: Signals" campaign, played the "Brassy's Men" series, and staffed three seasons of the "Threads of Damocles" campaign. Her writing and GM credits include the full-weekend LARP "Drink Deeper," & occasional scenarios for DC-local campaign games. This is the fourth time Kate's come to Intercon floor GMing for other peoples' games, including "Intrigue in the Clouds," for Dean Edgell; "Railways & Responsibility" with Team Brit, and "Tithing Times" with Tegan Hendrickson, apparently making it a habit. Despite (persistent) rumors to the contrary, Kate is not a narc.
Danielle Church
GM for: Life at the Securemarket
David Clarkson
Con Committee
John "Bay Rum" Corradin
GM for: Camelot's Court of Love
John M. Corradin
My passion for gaming began in 1973 when, as a graduate student at the University of Florida, I discovered The Lord of the Rings and D&D. My life thereafter has been swept away!
Upon graduation and now fully immersed in D&D, I returned home to the sparse deadlands of Delaware where I taught special education for ten long arduous years before taking over as the owner/manager of The Days of Knights game store. Yet, in a much shorter time I met my future business partners, my closest friends and formed the Wilmark Dynasty to produce games and events of my own. Along with Lee McCormick, Kent Aist and my lovely wife Micaela (who is co-GM for “Court of Love”), the Wilmark Dynasty produced a series of unique table top RPG's with “Melanda, Land of Mystery” heading the list.
The Wilmark Dynasty also organized the Melanda Invitational, patterned after PrinceCon, with a more restrictive entrance policy. Instead of the open format we invited only the very best roleplayers we known to us to participate in the themed table top weekend. Not long afterwards I experienced another epiphany--my first full weekend theatre style LARP, Cruel Hoax’s classic “The King's Musketeers.” I was stunned by the LARPing experience and hooked for life! I’ve played in countless LARPs and mini-LARPs since.
In the next 15-20 years, our annual invitational tournament evolved into a full theatrical LARP held every year over the Labor Day weekend. I was the senior writer, creative director, and producer (with lots of help from great friends!) of “Oscars ’98” & “Oscars 2000,” “Star Trek Narenda III,” and most recently “Unchained:The Journey Home.” I also served as the production manager on all 13 other Wilmark Dynasty Labor Day LARPS, including “Lace & Steel,” “One Frog,” “Machiavelli,” and “Doc Savage.” In addition, I produce an annual weekend-long Spring event called RelaxiCon that, similar to a Intercon, offers gaming from mini-LARPs and table top to a wide variety of card games. “Camelot’s Court of Love” was first offered at the 2009 Relaxicon in Delaware.
My day job managing The Days of Knights, a gift and gaming shop on Main Street in Newark, Delaware is certainly challenging in these economic times. I have been at it since the early 80's. It doesn't pay much, but I’m my own boss!
Christopher Cox
GM for: Divus Ex: Greek Gods - A New World
Vito "Simple Wordsmith" D'Agosta
GM for: The Last Seder
010101000110100001101001011100110010000001101001011100110010000001100111011010010110001001100010011001010111001001101001011100110110100000101110!
Simon "Slippy" Deveau
GM for: Darfur Bingo
Playing and writing LARPs for 20+ years.
Author/GM of the following Intercon games:
Malcor, Barad Wath, Resolution 2734, Skid Row
Glub glub...
David Dickman
GM for: Divus Ex: Greek Gods - A New World
Jeff "The Vortex of Chaos" Diewald
Vortex of Chaos
GM for: Collision Imminent! (The Tenth Anniversary Cruise)
Bid Committee
The guy can and has written a character based on a cat's hairball. There've been some really alien aliens. There've been the usual suspects, and a many unusual ones. He's just demented that way, and this condition has lasted a long time now.
This year is the tenth anniversary of the creation of Collision Imminent!, written by an amazing group of writers. The game is just too much fun to run, so TNT is doing it again. This time, there'll be a few new characters in the horde.
We're not sure what the Next Big Thing will be, but watch out. You won't be able to avoid it.
In the meantime, bring some port along, and Jeff will be very happy.
Jayna Dubrey
Con Suite
Jennifer "Lady J" Eastman-Lawrence
Vendor Liaison, Lover of Liaisons
Lady J was born at a young age and frolicked for many barefoot years in the luscious greenery that is Hawaii. She will soon be realizing her lifelong dream of moving somewhere warm again, even though it is plagued by forest fires.
Terilee Edward-Hewitt
Con Committee
Jim Edwards-Hewitt
Roadie
Con Committee
Mongo only pawn in game of life.
Julia "Julia" Ellingboe
Roadie
GM for: What to Do About Tam Lim?
In the gamer world Julia Ellingboe is the one woman show sometimes known as Stone Baby Games. She played in her first larp about two years ago, a jeepform game called The Upgrade!. She went on to join her local Vampire larp, and has been larping ever since.
But her gaming life doesn't begin there. She came to role playing sometime after the new millenium. In 2007, she published her first table top rpg, Steal Away Jordan, a surprisingly fun game where players create slave narratives set in the antebellum South. Her second table top rpg, Tales of the Fisherman's Wife, a game set in the fantasical world of Ukiyo-e art and Japanese folk tales, is due sometime in February or March.
What to Do About Tam Lim comes partially from her love of murder ballads and English, Scottish, and Appalachian, folk music and ballads in general. Unless you have a few hours to kill, avoid asking her about "Pretty Polly". She also plays said ballads on a custom built zebrawood chromatic 21 bar chorded zither (aka "autoharp") when she thinks no one's listening.
Julia is a Memphis transplant residing in Western Massachusetts with her husband, their two wild haired daughters, and three of the worst cats in the world. When not indulging in her hobbies, she's a Behavioral Instructor in her local public school.
Rita "Monster Girl" Flaherty
Roadie
GM for: A Night at the Eden Opera House, Screwed 2
Some number of years ago, Rita was dragged into some silly circus LARP in Ohio and folks haven't been able to get rid of her since. Having had too much practice running other peoples games, she started her own small collection with a silly little bumbling pirate adventure, that was followed up by some super hero fish. Rita's latest projects are diverting away from the silly and lighthearted. She has also been collecting writers, GM, and players to participate in a forthcoming Asian fantasy, boffer adventure campaign.
Anandi "Anandi" Gandolfi
Roadie
GM for: Where the Wild Things Will be
I don’t Trust people who don’t have a healthy fantasy life.
Anandi started gaming at the tender age of 6 in her fathers college D&D game. It was 13 years later when she discovered the wonders of larping. Primarily it was an outlet for her love of costuming. Another 12 before she discovered The highly satisfying activity of Wighting games.
She makes her living now making costumes and clothing for others, and gets her joy from making other people happy, weather it is with a fun game or a pretty dress
Anandi has been writing games for close to a decade now. With five one shots, Asylum (with Margaret Simpkins) Mahabarata, One life, Another life, Speed dating, and Sith lords (with Andy Kishbaulm) as well as a multi city chronicle (between the cracks) and contributing writer to Threads of Damocles. Creating worlds of wonder, passion, joy and pain has become a passion that shows little sign of ever being satisfied.
Susan "nikin" Giusto
The Intercon Muse ~nikin~
GM for: Collision Imminent! (The Tenth Anniversary Cruise)
Con Committee
I'm not from this planet. I am small, furry, different
nikin!
This year the TNT gang and I bring you Collision Imminent - The Tenth Anniversary Cruise!
As the Intercon Muse I help provide 'motivation' and 'inspiration' to various functions of the Con. Things like artistic support, cooking for the Con Suite and gently poking the ConChair with a stick to get answers to Con related questions.
What keeps me going... dark chocolate, dancing and a good massage. Oh and the hair tussling! :-)
The Intercon Muse; injecting creative energy, frivolity and just the right amount of chaos when needed. :-)
Should you need a little muse in your life - give me a call!
Genevieve Harbuck
GM for: Arcana: Imago, Arcana: Hammer of the Gods
Sam Hariton
Con Committee
Haz "Haz" Harrower
GM for: Like Putting a Leash on a Rocket Launcher
Haz is the world's smallest Godzilla.
Greer Hauptman
GM for: Murder By Death
Greer Hauptman lives in San Francisco, CA and farms cats. She was introduced to LARPing by Nat Budin, Chad Bergeron, Tim Lasko, and the rest of that strange crew-- which has probably warped her for life. As proof, Greer was a contributing writer for all three major 10 Bad LARPs games.
Tegan Hendrickson
GM for: Veteran's Day
Tegan has spent more than half of her life involved in gaming of some variety. She will be forever grateful for the Swedish exchange student who handed her a World of Darkness book and the brother who joined a LARP group in college and let his jailbait sister tag along. Without them, she would probably be a much more sane, normal, and boring person. Nobody wants someone who is sane, normal, and boring, do they? She's excited about writing and running Veteran's Day because it's finally putting her BA in History to some use.
Jared Hite
GM for: GM Space, Oz
Jared entered LARPing three years ago, and hasn't turned back since. He's not entirely sure he could if he wanted to. Good thing he doesn't want to. Jared has written one game (GM Space), edited another (Alice), is set to edit a third (Oz), and has four games in various stages of development (which he hopes will eventually see the light of day). He is a founding member of Breaking Light Games, along with Phoebe Roberts
Last year, Jared tried offering his immortal soul to Dread Cthulhu to ensure the success of his games, and though that worked fairly well, he thinks he should attempt to court a different supernatural being this time. In related news, he needs a bucket of goat's blood, a feathered headdress, and a half-dozen poppy seed bagels. ...It's best not to ask.
Sharone Horowit-Hendler
GM for: GM Space, 36 Degrees of Separation
Sharone was first pulled into GMing by Foam Brain. Shortly after her first time GMing, she was conned into wanting to work on her first game with Jared Hite. One year later, GM Space appeared in full magnificence, borne upon the wings of the dragons, heralded by the trumpets of the Gods. Or maybe the Elder Gods.
She is thrilled to be running her second game, a game with some actual serious aspects (*gasp!*). She hopes to actually start working with a fabulous new group on a third game sometime soon. So, now a part of Foam Brain Productions, Alleged Entertainment, and three unnamed groups, Sharone hopes to become a household name as a part of every LARP group in existence.
Kirsten H
GM for: Limbo!
Joshua Jaffe
GM for: Arcana: Hammer of the Gods, Arcana: Imago
Meg Jaffe
GM for: Arcana: Hammer of the Gods, Arcana: Imago
Sean Jaffe
GM for: Arcana: Hammer of the Gods, Arcana: Imago, Divus Ex: Greek Gods - A New World
Ben Jones
GM for: The Calling
Liz Jones
GM for: Diamond Geezers
Dave Kapell
Ops
GM for: Blackout
Bid Committee, Outreach, Ops
Eddy Karat
Ops
GM for: Shadow Over Babylon
(insert bio text here)
Wait, that's not good enough? Okay, fine.
(this space intentionally left blank)
Okay, fine. Eddy Karat got into LARP as a crossover from tabletops on the West coast. After moving to the East coast, he got involved with the MIT Assassins' Guild for a number of years before attending his first Intercon and expanding out into the greater LARP community.
Philip Kelley
GM for: The Other Other* All-Batman Game, Super-Villain Academy
Rebecca Kletnieks
Con Committee
Stephen Kohler
Joshua "Josh" Kronengold
GM for: Pulp Adventures: Hunt for the Lost McGuffin.
Joshua Kronengold has been LARPing since 1993 and running/writing games since early this century (let's ignore the full weekend game that started development in the mid 90's 'till it's done, Ok? Ok.). Games he's written part of included a few memory loss games, mad scientist games, a couple of games set in a hot tube, and a martial arts game called Ghost Fu.
Rumors that he was dropped off by aliens on this planet for the sole purpose of LARPing are, sadly, exaggerated.
Renee Lasko
Con Committee
Tim "Teem" Lasko
ConChair, NEIL Board
GM for: Collision Imminent! (The Tenth Anniversary Cruise)
Okay, I guess this year some of it is my fault. I meant well, though. I'm
sorry about the giraffe.
Lisa Lassner
GM for: Tonight at Eight
Lawrence Lee
GM for: Veteran's Day
Sue "Queenortart" Lee
GM for: Diamond Geezers, Ghosts of Urquhart, Survivors of the Naronic
Bid Committee
This space unintentionally left blank.
Bess Libby
GM for: Vengeance in Zanzibar?
David "The Bearded One" Lichtenstein
GM for: Slash
David discovered LARPing the old-fashioned way: he read about it. That was 1989, and he has been an enthusiastic player, GM, and occasional writer of them ever since. He has seen every episode of Buffy the Vampire Slayer at least thrice, he has read an unfortunate amount of bad fanfiction, and he knows Mary Sue personally.
Peter Litwack
GM for: Lost In The Jungles of Time
James MacDougal
GM for: FuzziesLIVE! - A Night In Blackie's Juice Bar
Kelly MacDougal
GM for: FuzziesLIVE! - A Night In Blackie's Juice Bar
Isabel "sleepfighter" Malonzo
GM for: Murder By Death
Isabel lives on the right side of the States. No, not that right side, the other right side, by that quaint little red bridge they describe as "golden". This is her first Intercon and her first LARP writing experience: she claims that you can all blame Greer for that.
Josh Marcus
GM for: A Midsummer Night and the Livin' Is Easy
Michael "Michael, the Chaotic" McAfee
GM for: Archangels
Con Committee
Michael McAfee has been involved in LARPing since Sept. 1989. He has written or co-written such games as Commedia dell'Arte and Collision Imminent. He has successfully run Archangels at a previous Intercon. He is also a major force in the Boston-area audio drama scene and active in various aspects of local fandom.
Charlie "grejam" McCutcheon
GM for: Collision Imminent! (The Tenth Anniversary Cruise)
It's all Jeff's fault!
I used to be an innocent mundane.
Ok, that was a few decades ago...
Nick Milano
GM for: 36 Degrees of Separation
Andrew Militello
GM for: Replaying a Classic: Final Voyages of the Mary Celeste
GM Liaison, Outreach
Tony Mitton
GM for: Ghosts of Urquhart, Survivors of the Naronic
Adam Nakama
GM for: Like Putting a Leash on a Rocket Launcher, Intercon Jazz
Writer, scientist, gadfly. Went to Odyssey Writer's Workshop, and will talk to you for ages if you're interested in writing and publishing speculative fiction. Or pervasive games. Or anything else that is fun, ever.
Alex Newman
Con Committee
Drew Novick
GM for: Super-Villain Academy
Kelly O'Donoghue
GM for: Super-Villain Academy
Gordon "Gordon Olmstead-Dean" Olmstead-Dean
GM for: The Green Fairy
Gordon Olmstead-Dean began writing and producing Live Action Roleplay with the
administration of a "Killer" event in spring of 1984. His first written effort was
the murder themed "A Birthday Surprise," in June of 1986. In January of 1988 he
produced his first full-length work, "Covention I," with Ken Brown.
Currently Gordon has produced or served as a lead writer on over a hundred events, acting as Executive Producer on nine seasons of continuing events, including 1948: Signals and Threads of Damocles.
Gordon is a past President and current CSO of LARPA (formerly the ILF) and, and has served on the Board of Directors and in various other capacities supporting Live Roleplay since 1990.
His current focus in Live-Roleplay is recording and consolidating information and promoting the art of producing fiction with multiple simultaneous protagonists through his LARPWriting.ORG website. His personal artistic emphasis has been on an extension of Artaud's concept of the "theatre of cruelty" into roleplay drama.
When not writing games Gordon relaxes with his wife Stephanie at their decaying Edwardian manse in Hagerstown, Maryland, and pursues a sybaritic lifestyle.
Lisa Padol
GM for: Pulp Adventures: Hunt for the Lost McGuffin.
Lisa Padol has been playing in larps since 1988, starting with the full weekend game, Double Exposure. She has been running and writing larps since 2000 (ignoring Dark of the Moon, a 10-years-old, still-in-development, full-weekend larp project).
She helped run the playtest of the never published Miskatonic Archaeological Expedition (with Joshua Kronengold, Batya and Alex Wittenburg, Merav Hoffman, Jon Lennox, and Eugene Reynolds), and assisted in a run of Appalachian Wedding (with Ben Llewellyn and Joshua Kronengold). Stephen Tihor recruited her for the Straightjackets Optional team, where she helped run add write Mad Scientists I (with Stephen Tihor and Joshua Kronengold, and with extra help from Erik Hanson and Matthew Stevens), and helped run and write Jamais Vue (with Stephen Tihor and Erik Hanson, with help from Matthew Stephens for the first run, and with Stephen Tihor, Joshua Kronengold, and Elizabeth Bartley for the second run) and Day at the Bathes/Night at the Races (with Stephen Tihor, Elizabeth Bartley, and Joshua Kronengold). She has also helped run Colonel T. Rawhide's Circus of the Spectacular.
Current projects include future games in the Jamais Vue and hot tub series, and Dark of the Moon.
Erica Palmer
Ops
Meredith Peck
GM for: The Green Fairy
Greg Pettigrew
GM for: Intercon Jazz
Josh "blee" Rachlin
GM for: Life at the Securemarket
Bid Committee, GM Liaison
A bleemoo is any one of several species of superintelligent, time-traveling beetle in the genus Baeocrara.
This beetle-related article is a stub. You can help Wikipedia by expanding it.
Danielle Reese
GM for: Shadow Over Babylon
Trey Reilly
Bid Committee
Trey Reilly found a D&D boxed set sitting in her mother's closet when she was 12, and it was all downhill from there. She's written, co-written, and run a number of LARPs over the years, including Svaha (a 3-year sci-fi LARP campaign), Divus Ex: Greece, and Divus Ex: Gaslamp Gods. Her convention staff credits include I18: Intercon Gazebo, A Gazebo of Games, Lollagazebo, and the Origins Games Fair.
Trey can usually be found playing or running Call of Cthulhu, Mage, Changeling, Divus Ex, or Nobilis. She's been known to GM on no notice at all if you bring her coffee.
Seamus Reynolds
GM for: 36 Degrees of Separation
Seamus is an odd duck who, even by the time J comes around, will still have been larping for less than a year. His first GMing experience came shortly after his first larp, when a Nick Milano persuaded him to first GM 36 Degrees. Since then he has had a brief stint with Foam Brain, running Tales of Pendragon, before deciding that perhaps weekend-long larps weren't for him. He is, however, wonderfully excited to be GMing 36 Degrees again. He can generally be recognized at larping events by the pleasantly flabbergasted look on his face, and a love for the crazy, wacky folks he meets at these things.
Brian Richburg
GM for: Redemption: High Noon at the Devil's Luck
You mean I can just type anything into this box and it shows up in the program?
Phoebe Roberts
GM for: Oz
Tory Root
GM for: Lifeline, The Sound of Drums
Tory died some years ago in a small town in Maine. She is currently in search of brains. In lieu of brains, her net worth can be measured in jewelry supplies, unfinished books, peculiar dolls, and adult novelty products.
Don Ross
GM for: Intercon Jazz
Colin Sandel
GM for: Life at the Securemarket, Tonight at Eight
EB Savage
GM for: THE ANGRY VOLCANO GOD
EmillyBeth Savage
Well, not much to say about me...I'm short, blond, and will most likely ask you if you like peas.
Alison Joy Schafer Salomone
GM for: Redemption: High Noon at the Devil's Luck
Alison
Creature - Geek Girl
____________________________
Every other girl gets +1/+1
Tap 5 mana to summon Alison.
When summoned, she will put
together a costume out of
fabric, hot glue and duct tape.
I slept with your mother.
Adina Schreiber
Raffle Coordinator
Con Committee
Over 10 years ago, a rabbi introduced this Brandeis graduate to RPGs. About 6 years ago, she started LARPing. This is her fourth Intercon, and her second as Raffle Coordinator. She also contributed to 10 Bad LARPs: C-Section.
She gets the jump on you! Adina makes your rockin' world go round. Splat! Whack! Barf! You lose 800,780,078,007 hit points. (spooky damage) You lose. You slink away, dejected and defeated.
Kreg Segall
Raffle Coordinator
GM for: Story Wars: Episode Six - Return of the Princess Bride
Aw, frell *me*, I'm not writing no bios. That's how they get you, that's how they track you down. No way, I'm not magra fahrbot enough to do that, no how! I had this one friend, he wrote a bio, and blam! they shot him! OK, actually, I heard they *tried* to shoot him, but then these other guys shot those first guys, and my friend got the hezmana out of there. Honest, that's what happened!
Christopher "Cristovau" Shannon
Raffle Coordinator
GM for: Vengeance in Zanzibar?
Chris Shannon is a caffeine-based life form who depletes his energy on interpretive dance, the SCA, stacking things on other things, sonnets and over-plotting his LARPS. Chris is a founding GM/writer for Wonderlarps.
He's the gamer with long hair and a beard. No, not that one, the other one. No, the other, other one. Maybe the other, other, other, other one?
Joshua "Sheena" Sheena
Raffle Coordinator
Generally, no one bio can describe the being known as Sheena. But the writers of this bio have determined that they will attempt to do an admirable job of expressing the major elements and debunk the wild claims expressed on national daytime Television.
Sheena is not, like many believe, a long lost decedent of Abraham Lincoln, nor is he in fact an evolutionary offshoot of the human race. He is in fact, just a man, with a man's character. He has worked on many different projects ranging from perpetual energy machines deemed unsafe for human use to artistic projects like playing the title role of Godot in a 1912 production of "Waiting for Godot."
Sheena has taken time out of his very busy 30 hour workday to come run the Intercon Pre-Con programming, a program he feels will one day turn into a worldwide LARP consortium. This is something he is working quite hard on even as this bio is being written and is not slacking off at all.
Sheena is also currently working on another project that critics say will change the world as we know it and the way we look at the universe. He is working on a device which will (Continued on page 48 of this program)
Abe Shultz
GM for: Redemption: High Noon at the Devil's Luck
David Simkins
GM for: Super-Villain Academy
Andrew "AJ" Smith
GM for: Diamond Geezers, Ghosts of Urquhart, Survivors of the Naronic
AJ is looking forward to an Intercon of adventure, derring-do and cups of tea - and that's just from the games he's GM-ing. (He wonders what the other mystery ingredients will be).
Anita "Minx Girl" Szostak
Art Director: Shirts, Flyers, Program Book Design
Con Committee
9 years of artwork for Intercon Boston and I still seem to come up with new ideas. Though this year out in
the artwork jungle, I did have to dodge a few traps and outrun a rolling boulder to find the inspiration.
Once again, both Barry and Susan have been great source of help and whom without I couldn't keep doing
this job.
Thorin Tabor
Intercon J Outreach
Outreach
Thorin is not a bot.
Barry Tannenbaum
Webmaster
GM for: Collision Imminent! (The Tenth Anniversary Cruise)
There's a web page for that.
Stephen "Stephen Tihor" Tihor
Webmaster
GM for: Pulp Adventures: Hunt for the Lost McGuffin.
Stephen has been around for a while.
He has been playing in LARPs since the days of the first Arabian Nights game. He was part of the team writing and GMing such games as Cocobanana (at an ancient Intercon) and RSVP (at DEXCON 1) and some smaller projects run at Columbia University Games Club events.
His name can also be found in other games, from SPI board games to the old West End Games Star Wars to the recent Marvel Universe Super Hero Role Playing Game. In his free time, he amuses himself with fine art photography, computer security work for the Episcopal Church, a NERO game, and other such diversions. He also owns a small piece of a record.
Current projects include the Jamais Vue series of amnesia games, inspired by the kick ass time he had assisting the first run of Tabula Rasa, and the Bathes series of hot tub games -- cause hanging in the pool while gaming really does mellow out power politics.
He has also work on other Straightjackets Unlimited projects such as Ghost Fu and the Mad Scientists series of games.
Thomas Traina
GM for: Chateau Ennui
Aaron Vanek
GM for: Limbo!
Aaron Vanek has been larping for over 25 years, mostly with Enigma, UCLA's sf/gaming fan club. He sits on the Board of
Directors for LARP Alliance, a nonprofit (501(c)) organization
devoted to supporting the larp community.
He is also a founding member of the Enigma Live Game
Lab and has written an essay on the art form
known as larp entitled Cooler
Than You Think. A cocktail blogger and a maker of H.P.
Lovecraft movies, he lives in Los Angeles with his wife, Kirsten.
Matthew Volk
GM for: Arcana: Imago, Arcana: Hammer of the Gods
Will Wagner
GM for: Grimmer Tales: Jungle Book
Like Mowgli, Will was found by a pack of wolves when he was a baby. They raised him in the wilds of the White Mountains until developers cut down the forest around their mountain. A kindly logger named Hans Weißfremder took in the foundling boy and raised him in the ways of a secret association dedicated to bringing about the eminence of the philosophy of Sturm und Drang. Of course this could most easily be accomplished by spreading it to the malleable minds of LARPers. He's been quite successful at this since his first game at Intercon B. The Grimm Tales series of games were the first games where he plainly exposed his philosophy. To his surprise, they were some of his most well received works. Will's latest attempt at long term exposure to the philosophy with weekend-long games in a campaign was well received although not as successful as he would have wished, so he is looking to try again in 2010 with a new campaign concept in a shorter game format.
Mark "Justin du Coeur" Waks
Bid Committee
Mark "Justin" Waks is beginning a tradition of referring readers to his bio in the previous year's program booklet, and thereby making these into Valuable Collectibles, soon to be traded for hundreds of dollars on eBay. So remember to keep this one for future years!
Conor Walsh
GM for: A Midsummer Night and the Livin' Is Easy
Conor is okay at running larps and absolutely terrible at writing them, and is ridiculously thankful towards all the various authors he's worked with over the years.
Susan "Dybbuk" Weiner
GM for: 10 Bad LARPs: C-Section, The Last Seder
Susan is really not allowed to include elephants in her bio this year, as she now lives with quite enough already.
Jesse "jesse" Wertheimer
GM for: Vengeance in Zanzibar?
There are secrets, deep dark secrets man was not meant to know. Chasing these secrets Jesse has traveled to every corner of the world, and one night at a small gathering near the foothills of the Himalayas Jesse finally found out the meaning of life. Unfortunately he was really really drunk at the time. He has since moved to Dorchester and only searches for the meaning of life on a part time basis. If you know the meaning of life could you pop Jesse an email? Please just a hint, it's been keeping him up a night. Stupid Long Island Iced Teas. Thanks.
Eric Wirtanen
GM for: Story Wars: Episode Six - Return of the Princess Bride
The legend of Eric cannot be contained in this tiny bio. Know only that if you fear and worship him, then one day, you too can know the power of pants.
Michael "Eager Mike" Wixon
GM for: Intercon Jazz
"Wait... I'm running wha???- OH GOD!!!" - Eager Mike Wixon
Hi Everybody I'm "Eager" Mike of WPI infamy. Like many of you I vacillate (swap between in a flighty manner, nothing to do with petroleum based lubricants/moisturizers) between "Weighty Introspective Dramas" and "Overblown Hammed Up Comedy". The result (I hope for) is not unlike 80s Pop Music. (I wish I were as cool as Danny Elfman)
Generally "Overblown Hammed Up Comedy" is a LOT easier. Plus it allows for melodrama, the happy intersection of the two styles.
You may remember me as a co-author of such LARPs as: "Three Nations" A Diplomatic Summit Under Threat of Mutually Assured Destruction, "And the Symphony Played On" An "In Nomine" All Archangel LARP of Heavenly Politics, and "Midsummer Night and the Livin' is Easy" a Film Noir style LARP about the Fae Courts (also winner of Intercon I's Iron GM competition).
Chris Woo
GM for: Shadow Over Babylon
Mike "Buggy" Young
GM for: The Other Other* All-Batman Game, Slash, The Road Not Taken
Mike Young has been running LARPs for over 20 years now. He is a multiple Golden Penguin Award winning LARP author, and his games have been published and run all over the world. His upcoming project Lullaby of Broadway 3: Into the Woods, is is last planned big LARP project, and he plans to go into semi-retirement afterwards.
Andrew "Foam Brain Games" Zorowitz
GM for: And They Were As Gods, LineCon
Con Committee
Andrew's first LARP run was Mary Celeste, in 2004. Three times. In nine days. He's run many games since, both at RPI and cons. The group has many bizarre props, including a "brain in a jar", which inspired the group's name. Whether this brain has since been used to replace Andrew's brain, lost in a LARP-related accident, or whether the brain in the jar is still the original is, and shall remain, a mystery.
Andrew's group would very much like to license rights to any and all LARPs (especially weekend-long games, but, really, anything...) - if you've got a game, you should talk to him about it.