|"Boxing" a Game|
|Drawing - Thu, 20:00 - 21:00|
Presenters: Tory Root, Stephen Tihor, Will Wagner*
So you've written a great game, and it's run multiple times to glowing reviews. Such glowing reviews, in fact, that more people want to play than your GM team can actually run for. How do you take a game and "put it in a box" -- make it ready for other people to run without any involvement from you? Or, if you're writing a "game in a box" -- a game for other people to run -- what do you need to include to make sure it runs well outside your control?