|Information: How to Make It Flow, Control It, and Track It|
|Chelmsford - Fri, 15:00 - 16:00|
Presenters: Christopher Amherst, Stephen Balzac*, Peter Litwack, Marc Blumberg
There are a few resources which necessarily matter to any larp, and information is one of the big ones -- or can be, if it's used correctly. What is an information economy? How do you create information asymmetry, track and control the flow of information, and use that to create interesting and balanced game experiences?