|Author(s):||Suzanne Wayner, Drew Novick, Jeannie Whited|
|Game EMail:||equusaside AT gmail DOT com|
|Male Characters:||Min: 5 / Max: 7|
|Female Characters:||Min: 5 / Max: 7|
|Neutral Characters:||Min: 7 / Max: 8|
|Total Characters:||Min: 17 / Max: 22|
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Many of the truths we cling to depend greatly on our point of view. -Obi-Wan Kenobi
For a thousand generations, the Jedi Order has served the Republic. Now it is time for a new generation to learn from the old. As some Jedi Knights gather at the Temple on Coruscant to examine and select new apprentices, others return for research, reassignment, diplomacy, or simply a quiet visit home. Even the non-Jedi faces of the military and diplomatic recruiters are familiar, former trainees fate steered to other walks of life. For them, as for the Jedi, today's trainees are the future's hope.
Always in motion is the future. -Yoda
Future's Hope takes place an unspecified time before Episode I: The Phantom Menace. 18+ unless prior GM approval.
Jeannie doesn't think she's run two games at Intercon before. Jeannie isn't quite sure what she was thinking, but it's definitely her fault as she talked the other GMs into it. Jeannie may attempt to claim that her horse made her do it, but she's probably lying.