LARP stands for Live Action Role Playing. That's what most LARPers will agree on. It is interactive improvisation, between people who are each playing a persona. After that, ask ten different LARPers what they think LARP is, and you may get twelve or thirteen different answers!
That's because there are all sorts of games and players. LARP is not solely medieval fantasy games, or dark games filled with vampires, or mysteries where everyone tries to find out who did it, or games where people wear armor and beat on each other with padded weapons, or...
LARP is all of these, and more.
There are some things in common amongst all of these games. Everyone at the game comes in character. You play a role, like the Russian ambassador to Germany, the drummer from the band Toxic Waste, or the doctor on board a luxury starliner. For the duration of the game, you dress, speak, act and live the part. You've got an agenda for the game - a list of things that you must accomplish. Some tasks are easy, some things are hard. Some players may be working towards the same goals as you, while others may be working against you.
There's no script. You improvise all your lines. You don't operate in a vacuum, because you have a character description, a background history of who you're trying to be.
You're also not alone. Games can be small, with only a few characters, they can be large, with upwards of sixty or seventy players, or they can be huge. Games can last a few minutes, four, six, or eight hours, an entire weekend, or even longer, played in several sessions. A good LARP can be an amazing experience and incredibly fun to play.
Because it's fun! People roleplay for a whole number of reasons. Some for escapism because it's lots of fun to be someone else for a few hours or a few days at a time, for the social aspects of the game and the opportunity to meet new people and for the pure exhilaration of letting your mind run wild in a world of complete fantasy. Some players of LC style games like the opportunity to get away from their desks and do something physical in the fresh air.
I play tabletop role playing games, is this similar?
Yes, there are many similarities, but there are also many differences. In a tabletop game you describe what your character is doing, but in a Live Action game you do the actions your character does.
There's also a general FAQ from the rec.games.frp.live-action newsgroup.
Intercon lets you sign up for games before the convention. Since games have limited space, our goal with this process is to allow as many people as possible to play in the games they prefer.
Game signup is separate from convention registration. By registering and paying for Intercon, you are entitled to sign up for as many games as you like, provided they are not running concurrently.
Individual game signups usually begin in November, but will be announced in the email newsletter which is sent to everyone who has registered. You must be paid up in order to sign up for a game.
There are usually three or four rounds of signups, although the individual number may vary from year to year. Signups usually open at 7pm Eastern; each round is six days later than the last.
Some popular games fill within minutes. There will almost always be something you can play in any given slot--at Intercon N we had 17 games running on Saturday afternoon alone--but if you are eager to get into a certain game, prioritize it as your first signup.
The best way to find out when signups open is to register, which will add you to the Intercon newsletter. You do not need to pay for the convention at registration time (although you will need to before signing up for games).
You may have heard of Intercons such as Intercon Mid-Atlantic, and Intercon NorthEasts, and even Intercons with numbers after them. Those are Intercons that happen outside the New England area, and they are loads of fun. They all have their own websites and are listed at the LARPA website.
That depends on where Intercon is run. There are currently two groups running Intercons:
|Baltimore/DC area:||Intercon of the Baltimore Washington Area (Intercon BWA)|
|Boston area:||New England Interactive Literature|
The con staff knows a lot of writers. We get references from players who come to the con. We also look for new games and new writers. So, yes, if you have a game, we're interested. There's an easy bid process.
Volunteering is easy and fun. You don't need any experience, just a willingness to pitch in. There are jobs that need to be done before, during and after the con; by sharing the work, we all get a chance to enjoy the con.
New England Interactive Literature (NEIL) is the group of volunteers that brings you the New England Intercons.
The Live Action RolePlayers Association (LARPA) has their own FAQ. LARPA owns the Intercon trademark.