|Author(s):||Tucker Le and John Benfield|
|Game EMail:||tucker DOT wolf AT gmail DOT com|
|Male Characters:||Min: 0 / Max: 0|
|Female Characters:||Min: 0 / Max: 0|
|Neutral Characters:||Min: 8 / Max: 16|
|Total Characters:||Min: 8 / Max: 16|
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INTERCON Q EDITION: The world's first generation of organized superheroes formed in World War II and began a legacy of traditional vigilantism ... until a time-travelling superhero from the 21st century changed history in order to save his future. Now that the space-time continuum has been altered, can the world's original superheroes succeed in defeating the Nazis on their secret moon base?
This game is inspired by the Sentinels of the Multiverse card game. In this game, the players will play heroes who split their attention between battling minions and making progress against the villain's defenses; the environment at turns both helps and hinders them, while different types of heroes will need to work together as a well-oiled machine to overcome the villains. Each run features different heroes, villains, and environmental circumstances--however core game play and themes remain the same, and many ideas are re-purposed for each run.
The game has a few different flavors to it. Sometimes it may be as heroic as the Avengers, or as cheesy as Sky High, or as dark as Watchmen. Most of the theme control is in the hands PCs. While staff have made plans to add to the mood, player choice will dictate how dark, light, or in between the game will become.
Stop That Moon! uses the Accelerant combat system. Players will undergo live-action battles (foam weapons and nerf guns) and solve puzzles while juggling romance and interpersonal drama on their quest. Puzzles will take the form of: pattern replication, and jigsaw.
Trigger warnings: substance abuse, mental illness, violence, physical abuse, medical experimentation, torture, suicide, strong and vulgar language, emotional intensity including shouting/yelling etc. Age Restriction: 18+
John Benfield has a deep and abiding love of superhero stories, and helped Tucker write each run of Stop That Moon!
Besides being a GM who rules with an iron fist and an expert teddy bear wrestler, Tucker believes that larping is about feeling the experience. Along with customizing roles to maximize unique enjoyment and realism, this GM is more than happy (scarily so) to provide the darkness in order for players to find their light.