Even Miracles

Author(s):Katherine "Kath" Bryant and Erika "Eeeeka" Emrick
Game EMail:klbryant AT gmail DOT com
GM(s):
Katherine "Kath" Bryant    klbryant AT gmail DOT com
Jeannie "On Crack Woman" Whited    equusaside AT gmail DOT com
Male Characters:Min: 7 / Max: 7
Female Characters:Min: 5 / Max: 5
Neutral Characters:Min: 1 / Max: 1
Total Characters: Min: 13 / Max: 13
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"If you love someone enough, anything is possible...even miracles."

In the year 1746, the village of Brigadoon vanished from the highlands of Scotland, hidden away by a miracle, to reappear only one day each century. No one could leave, but they were safe from the witches and dangers of the outside world.

In the year 1946, two American hunters stumbled into the village on that one day. One fell in love with a local girl, and that love was powerful enough to bring him into Brigadoon's spell. That day was not without costs, though, as one young man, heartbroken and lonely, tried to leave and was killed in the process.

It is now the year 2146, a Sunday, the fourth day of the miracle inside the village and 400 years later outside. Life goes on in the village as it always has...

...but when the villagers discover that their protections will end tonight, they must decide what to do. Do they rejoin the outside world? (And what has become of the outside world?) Do they try for another miracle, knowing that it will have a price? And what will become of two new strangers who come upon the village on this day of all days?

Even miracles end.

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This LARP is inspired by the Lerner and Loewe musical "Brigadoon." No knowledge of the original musical is required; we'll provide the key backstory to players. (No singing required, either.) There will be minimal mechanics; the focus is on roleplay among the characters. Most characters are residents of the village (or, in one case, the American who arrived two days/200 years earlier and became a resident); there are two characters from 2146. The world of 2146 is intended as a realistic-to-optimistic extrapolation from the current world, neither a science fiction utopia nor a postapocalyptic dystopia.

18+ preferred; mature 16+ ok. Some characters have deaths of loved ones in their pasts, but no sexual violence or similar issues. Most characters have fairly traditional gender roles fitting the historical setting, though we welcome players of any gender to play characters of any gender. Religion plays an important role in the lives of some characters, and there may be disagreements about it.


Player Communications
Characters are pre-written and will be sent to players well in advance, along with world and game information. We'll be using a casting questionnaire.

Bryant, Katherine

Whited, Jeannie