Boulevard of Broken Dreams

Author(s):Original by Derek Herrera, Current Run by Amber Robitaille
Game EMail:amberfaythe AT gmail DOT com
Amber "amberfaythe" Robitaille    amberfaythe AT gmail DOT com
Male Characters:Min: 0 / Max: 0
Female Characters:Min: 0 / Max: 0
Neutral Characters:Min: 8 / Max: 12
Total Characters: Min: 8 / Max: 12
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In 1984, Gottfried Helnwein painted a parody portrait of Edward Hopper's classic painting "Nighthawks", in which James Dean, Humphrey Bogart, Marilyn Monroe and Elvis Presley enjoyed a lonely evening in a desolate coffee shop on some nameless corner. What exactly happened on that fateful night? Who else was there that quiet evening? Why was their portrait given such a dismal name? These questions, and many others, will be answered at the Boulevard of Broken Dreams @ Intercon R.

A game of lost hope, self-discovery and second chances.

This will be a high-roleplaying, mechanics-light game in which you are encouraged to explore the life of one of the most famous social icons of the 20th century. Why did Janis Joplin's life end so tragically, when she was at the height of her career? What would John Lennon have done differently, knowing what he knew about his life? What would have happened if River Phoenix hadn't died so young? These are questions that you can explore in what will hopefully be an unforgettable night.

For your consideration:

Players who sign up for this game will be required to costume for their part, as we will use your costuming to identify you, instead of name badges or other traditional forms of identification. We are not asking for much, just enough to make you distinct and recognizable. For example, a white dress and blond wig would be fine for Marilyn Monroe, or black pants, loose shirt and shades for Jim Morrison. Also, we will arrange a mailing list among players to help you find costuming, should you have a hard time finding what you need. As this is critical for the running of the game, we ask that you let us know in advance if this is going to be an issue.

This game will have very few clear-cut, directed plot goals. You will have tasks you want to achieve, but you are strongly encouraged to strike out on your own in order to achieve them. Our goal is to give you a forum to explore disappointment, loss, tragedy and failed dreams, with the goal of giving you a second chance to "get it right." There will be paths for you to follow, but success or failure will be up to players to decide, rather than have it be clearly defined for you. After all, who can tell you whether or not you live happily ever after?

This game will rely heavily on joint storytelling between characters. Much of what you will be asked to do will be to share your "lives" with each other, that you may hopefully learn from each others' choices. We expect most of these interactions to be one-on-one, so don't worry about sitting in a circle listening to lots of people speak their hearts out. Moving forward in the game will rely on this kind of sharing; for story reasons, no character can achieve everything they want on their own.

Content Warning:

We may use tragic themes, such as lost loves, failed careers and a life tragically cut short. For example, some characters may have a history of victims or perpetrators of abuse, of substance abuse, or suicide. Content will depend strongly on which cultural icons we include. Violent or abusive behavior during game play itself will be strongly discouraged, as it goes against the optimistic theme of the game.

Due to potential content, players for this game are restricted to 18+.

Who do you want to be?

We encourage you to come up with someone you would like to play! We make no promises that you will get to play who you ask for, but we'll do what we can to include your request if possible.

Your character sheet we will provide you will not cover the public details of your character's life, only what is different for the purpose of the game. Much of your character history will come from popular history, so we will likely provide you with links to research your role. We do not expect you to know every detail of the celebrity you portray, but it will greatly benefit you to know personal anecdotes and stories of the celebrities you play. We will have Wikipedia pages for all characters available at game time for you to review.

When requesting a character, we ask you to follow these guidelines:
1) They need to be someone who rose to fame during or after the 1930's, so please avoid silent stars, Victorian literary authors and the like, such as Charlie Chaplin, Greta Garbo, Lord Byron or Mae West.
2) Fictional characters will not be allowed. Only real people, please.
3) Their fame should have come from popular media, such as music, movies or literature. Some examples include Heath Ledger, Ella Fitzgerald, Brandon Lee, and Jim Henson. We would like to avoid political, philosophical or academic figures, such as Albert Einstein, John F. Kennedy, Nelson Mandela or Bill Gates.
4) Ideally, your choice should have a tragic story, such as a failed career, lost love or some other disappointment.

Some characters from the initial run included Jimmy Hendrix, Janis Joplin, Judy Garland, Audrey Hepburn, Liz Taylor, Buddy Holly, River Phoenix and John Lennon, to give you an idea of what we're thinking of. As you can see, there are plenty of compelling characters available, if you'd like to let us choose for you.

Thank you for considering this game and I hope you join us! Remember: Hope is eternal and is the stuff that dreams are made of!

Player Communications
Casting will be done in concert with the GM via email correspondence. There will not be a casting form, but all roles will be cast before the convention.

Robitaille, Amber

This will mark Amber's first year of running a game at Intercon, though she's been attending since "G". She's thrilled to be coordinating the second run of Boulevard of Broken Dreams, four years after its first run here.

Amber's real life is marked by being fortunate enough to be a professional historical interpreter in Colonial American history, and in her spare time she dons her managerial hat and wrangles the wildly talented staff of Keystone, a Weird West campaign LARP that runs out of Charlton, MA.

Amber would like to thank Derek for very graciously letting her run this game, which when she was a player was one of her favorite LARP experiences. She'd also like to thank the best of Foxes for their understanding in occasionally being her larp widow, albeit with a fair amount of understandable fussing.