Intercon the Thirteenth

Our first Intercon was a brand new experience for all of us. We hadn't run an Intercon before, and we didn't quite know what to expect. With a talented crew of volunteers, we created the first in a long series of fabulous LARP conventions.

The initial schedule of events was announced on Friday the Thirteenth of June, 1997. The schedule continued to grow as the number of attendees continued to add up. The con doubled in size between Christmas and the start of the con.

Con Chair: Jeff Diewald
Attendance: 223

Ph'nglui mglw'nafh Intercon B'ston wgah'nagl fhtagn!

(In his house at Boston, dead Intercon lies dreaming...)

There's something coming from the North!

The time has come for us to talk
To talk of many things
Of games of LARP and many friends
Of Intercon Thirteen

FRIDAY THE THIRTEENTH, March 1998

Time Track 1 Track 2 Track 3 Track 4 Track 5

6:00pm
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Opening Ceremonies (6:30pm)

7:00pm
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Mont St. Michel Monastery
Scott Gray & Sharon Tripp

17th Century Intrigue
20-40 players

Tales from the Floating Vagabond (√π)
Mike Young

Silliness
1-60 players

The Auction
John Bacon, Mary Bacon & NERO

NERO Live-Combat Call of Cthulu Horror
20-40 players

Buses Welcome
Crowe, Freedman, Kilgallon & Peck

Fast-Food Mayhem
20-25 players

Body Count
Gordon Olmstead-Dean & Stephanie Olmstead-Dean

World of Darkness
20-30 players

8:00pm
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9:00pm
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10:00pm
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Buses Welcome: Open All Night
Crowe, Freedman, Kilgallon & Peck

More Fast Food
20-25 players

 

11:00pm
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12:00am
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1:00am
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Priceless
Sharon Tripp

Children's Fantasy
11 players

 

 

2:00am
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OTHER FRIDAY EVENTS:

The All-Currency Poker Game (12:00am-3:00am)


SATURDAY THE FOURTEENTH, March 1998

Time Track 1 Track 2 Track 3 Track 4 Track 5

9:00am
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Eat Something

Phoenix
John Corrado

2007 Political Crisis Simulation
3 simultaneous games of 7-12 players each

Eat Something

10:00am
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Commedia dell'Arte: A LARP in Three Acts
Mike McAfee

Historical Improv Comedy
30-45 players

Return to Watership Down
Matt Ender

Bunnies!
16-30 players

Recovering the Black Saber
Cliff Bohm & XPI

Xanodrian Live-Combat Lovecraftian Horror
15 players

Flog-A-Thon
Stephanie Olmstead-Dean & whoever else she can blackmail into it

Like Hose-A-Rama, Only Better (Worse?)
20-40 players

11:00am
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12:00pm
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1:00pm
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2:00pm
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Lunch Break (Eat Something Else)

3:00pm
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Strange Fission
Don Ross, Mike Caprio & Mike Romatelli


Dinner at 7 PM; there will not be a break in the game


Modern High-Tech Suspense
36 players

FULL!

The Chessmaster's Puzzle
John Bacon & NERO

NERO Live-Combat Fantasy
20-40 players

Olympia
Emma & Sandy Antunes

Mythological / Heroic Fantasy
20-35 players

FULL!

A Night at Club Ivory
Jeff Diewald, Susan Giusto & Tim Lasko

Film Noir, GM-Sanctioned Mayhem Only
24 players

Stealing the Staple
David Shera

Politics, Negotiation and Sheep
20-35 players

4:00pm
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5:00pm
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6:00pm
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7:00pm
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Dinner Break (Eat Whatever's Left)

8:00pm
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Til Death Do Us Part
Doug Freedman & Gail Peck

Murder Mystery, GM-Sanctioned Mayhem Only
22-40 players

1/2 Hour Dance Workshop: Swing /
V for Victory
Dave Llewellyn

WWII Victory Dance Party
20-40 players

Naptime II: The Second Grade
Charles Sumner

Second Grade Field Trip
20-27 players

The Uncivilized Guest
Cliff Bohm & XPI

Xanodrian Live-Combat Lovecraftian Horror
15 players

9:00pm
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10:00pm
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11:00pm
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12:00am
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Boston by Night: Ties of Blood
Kevin Talbot & Stephen Dipesa

WoD/MET Sabbat
15 players

(Open-ended time slot)

 

 

 

1:00am
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2:00am
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3:00am
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OTHER SATURDAY EVENTS:

Build Your Own Game Workshop (10:00am - 12:00pm)

Eye of Argon reading (Time TBA)

Any Port in a Storm: The Intercon the Thirteenth Con-Chair's Dance Party
Come as any character. Dance, party, and SMOG! (12:00am - whenever)


SUNDAY THE IDES OF MARCH, 1998

Time Track 1 Track 2 Track 3 Track 4 Track 5

9:00am
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Eat Something

The Succession of Kings
Cliff Bohm & XPI

Xanodrian Live-Combat Fantasy
15 players

Eat

10:00am
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The Round & The Furry
Kelly MacDougal

Stuffed Animals
20+ players

Build Your Own Game
????

????
???? players

FULL!

Spin Cycle
Jesse Sanford & Christine Carpenter

Weirdness & Insanity
16 players

FULL!

Shameless Plug Planning

11:00am
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12:00pm
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1:00pm
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Closing Ceremonies & Shameless Plugs (1:30pm)


A Night at Club Ivory

Authors: Cameron Betts, Jeff Diewald, Susan Giusto and Tim Lasko.

Genre: A slice of film-noir in a LARP. (No combat. GM-sanctioned mayhem only.)

America is in the worst of the Depression, and most have hitrock-bottom — but not everyone. There are those of High Society who have survived the worst. They have been joined by those who aspire to celebrity. Along with movie stars and gossip columnists, they've all created a "glittering, publicity-mad, indefatigable set called 'Cafe Society'". They meet in places where the hint of illegal alcohol still lingers in the air. These places may have gained some respectability now that Prohibition is over, but not completely. There are still shady characters about.

It is the summer of 1934 and Club Ivory is such a place...

Club Ivory sits in the Hollywood Hills, a place just far enough out of the city to keep its clientele exclusive and its reputation racy. You could always get a drink here, during the darkest days of Prohibition, if you knew the password. Even the night after that fateful raid in 1922, it was open, despite the fact that two bootleggers lay bleeding to death in the cellar. It is said that their ghosts roam the darkness, the only ones who remember the recipe for the Ivory Fade.

It is the summer of 1934 and Club Ivory reeks of memories...

Ahh, the Ivory Fade. It was the drink that named the place. A nectar that warmed you on the way down, and made you feel like you were in Heaven. It was an elixir that cured you of the blues. Now, when it's needed most, it's gone.

It is the summer of 1934 and many things have been lost at Club Ivory...

There are other secrets here. Skeletons in the closet. Anonymous photographs taken in an indiscreet moment. No one and nothing seems to be what it should be. Prohibition spawned an environment of deceit. Prohibition is gone, but the atmosphere remains.

It is the summer of 1934 and there are always secrets at Club Ivory...

Any Port in a Storm: The Con-Chair's Dance Party

Host: Jeff Diewald

DJ: Terilee Edwards-Hewitt

Genre: All of them

Come celebrate the convention and all the friends who've shown up to be there. Come as your favorite character, and interact, dance, celebrate a whole slew of important birthdays, sip any port in a storm, raise the Jolly Roger, or just hang out. Whether you're a Toreador or a fiend from Mordor, a Toon or a goddess of the Moon, a doctor, or someone who just plays one in Shameless Plugs, this is the party to be at on Saturday night!

The Auction

Authors: John Bacon, Mary Bacon, and NERO

Genre: NERO Live-Combat Call of Cthulhu Horror

The famous Carstairs collection is going up for auction! Perhaps one of the most unique collections of Pre-Columbian and Neolithic artifacts is being sold to help pay off the debts of the deceased Professor Harold Carstairs. A wide variety of concerns will be represented, from the great museums of New York, Washington, and Los Angeles, down to the small exclusive private collections. Security is sure to be tight with the recent thefts from collections in New York, Chicago, and San Francisco.

Body Count

Authors: Gordon and Stephanie Olmstead-Dean

Genre: World of Darkness

A game of dark character roleplaying in White Wolf's World of Darkness. Designed to remind you that Vampires aren't just "normal folks with fangs." If surviving the evening, or winning the game are at the top of your goals, this is not be the game for you. If you only play "nice" blood sucking fiends, who want to "live in harmony" with the kine herd, this isn't the place for you. If you think the Camarilla is a well-meaning organization that honestly and fairly promotes the general good of all vampires, and helps them live peacefully with humans, this isn't the world for you. All characters will be pre-generated. This is not a suitable game for those with strong religious, sexual or moral sensibilities. Vampires are monsters — you will be expected to behave accordingly. This game has intensely strong adult content, and is completely unsuitable for minors.

For seventy years, Prince Marciano has ruled Ile St. Vincent in the St. Lawrence River.

There on the border of Canada, in 1889, the Roman Catholic Church built an Insane Asylum. The Church gave up the Asylum in 1948 when it was taken over by the State of New York as the St. Vincent Mental Hospital. In 1951, a resort hotel opened on the Island.

In 1962, the National Institute of Health opened a research facility, lured by the remote location, and the State's interest in locating a medical research center in the old Asylum. The National Hemotological Research Center found a home.

In 1972, the resort held its last seasonal dance.

In 1980, President Ronald Wilson Reagan cut funding to state run health care institutes. Patients were turned out into the streets. New York shut down the St. Vincent institution. The good life came to an end.

For another eighteen years, blood flowed daily to the NHRC. And a colony of kindred survived. They did not thrive, but they sucked cold blood from plastic bags, and from one night to the next they rose.

In 1997, OMB approved a 4.7 million dollar 1998 funding increase for the NIH, contingent on certain downsizing and privatization measures. On January 20, 1998, NIH Director Harold E. Varmus announced that the NHRC will be combined with existing facilities near Memphis Tennessee.

For eighteen years, Ile St. Vincent has been a haven for the bizarre, the unwanted, those even by the loose standards of Vampire society are too abnormal, dysfunctional, or unwholesome to deal with. Ile St. Vincent was a convenient dumping ground for those who had done nothing to warrant death, and still less to warrant a continuation of their meager unlife.

Now their food supply is days away from ending forever.

The Prince has called a meeting....

The agenda is to be... culling...

Boston by Night: Ties of Blood

Authors: Kevin Talbot and Stephen Dipesa

Genre: World of Darkness / MET Sabbat

It's been two years since the Sabbat took Boston. Unlike other Sabbat cities this was captured after the Pander revolution. The sect is in the throws of a glorious change. And Boston, has become a symbol for that. Here, even Lasombra and Tzsimisce give a wide berth to the Ravnos Antitribu Archbishop, the first of his kind to hold such a title. It is in Boston that the sect's hope to persevere through the fires of Gehenna is given true meaning. And it is here that the Nod scholars seldom speak of their discovery... But others will soon try to possess this city. It is the belief of many Sabbat that if the city can survive a kine revolution, and a Sabbat Crusade then this will be the first line of defense against the elders when the end times come...

Build Your Own Game Workshop

Facilitators: Jeff Diewald and Jim White

Genre: Who knows?

There's a tradition at Intercon, where several people get together to create a game from scratch during the con. Gathering at the workshop on Saturday morning, those daring and determined souls willing to put together a new and exciting game will plot and plan and write and plot and scheme and write and plot and print and probably not get very much sleep. We'll keep the coffee flowing, so that this team will be ready on Sunday morning to run what they've created. It's always a surprise and always a lot of fun.

Afterword: This effort turned out the highly entertaining Miskatonic Regional Elementary.

Buses Welcome

Authors: Greg Crowe, Doug Freedman, John Kilgallon and Gail Peck

Genre: Fast-Food Mayhem

Originally ran as the 'Build You Own Game' for Intercon 10.5. But we weren't satisfied with leaving it at that, no sir! We worked on the Crew to give them that tangy zing of frustration and angst. We improved the Customers until the juice just ran. And we overhauled the food mechanics so the bitter taste of realism came right through. All these combine to barrage the taste buds with a flavor that your mouth may savor, but your brain will never forgive you for. A Twisted Puppy production.

Buses Welcome: Open All Night

Authors: Greg Crowe, Doug Freedman, John Kilgallon and Gail Peck

Genre: More Fast-Food Mayhem

(Father sitting with small child)


CHILD: Daddy, when is Mommy coming back from the hospital?

DAD: Well, sport, it seems Mom has an incurable disease. We'll never see her again.

CHILD: Oh no! (Starts bawling)

DAD: Hey, champ! Don't worry. I know! We can go to a place where we can be happy again!


DAD AND CHILD YELL INTO THE CAMERA: Burgermeister!


THE BURGERMEISTER CREW (Singing):

Are you really depressed?

Is your life a big mess?


Do you just want to cry?

Did your loved ones all die?


Well, don't commit suicide,

Just come for a ride...


To Burgermeister where the service is faster.

Come to Burgermeister where the fun really lasts, Yeah!

At Burgermeister, you'll have a real blast,

'Cause at Burgermeister, the Customeister is master!

(Shouts) Burgermeister!

ANNOUNCER: Now open all night.

The sequel to Buses Welcome is back, new and improved, with fresher customers, juicier plots, meatier mechanics, and 33% fewer Popes! Join the crew and the customers as they try to maintain their sanity on the graveyard shift at Burgermeister, now Open All Night! The fast food experience that looks like the New York Stock Exchange with a side order of angst. Would you like fries with that lobotomy?

The Chessmaster's Puzzle

Author John Bacon and NERO

Genre: NERO Live-Combat Fantasy

The people of Ravenholt are suffering through a harsh winter. Food supplies are extremely low due to the war with the Sessuar, and the goblins and trolls have been raiding even more. And to add to their concerns, the enigmatic Chessmaster has appeared to challenge people. Will he help or hinder Ravenholt?

Closing Ceremonies

Host: Jeff Diewald

Genre: A Fond Farewell

Ok, so you've played the games, you've attended the parties, you've spent hours on end lounging at the Bar and Wench Tavern... now it's time to gather 'round one last time and bid each other farewell.

All those wishing to do a Shameless Plug at Closing Ceremonies MUST meet with the con-chair to schedule and plan the plugs between 10:00 am and 11:00am on Sunday. This meeting is to coordinate who's doing what plugs and in what order, as well as determining any staging requirements that might be needed. What's a Shameless Plug, you ask? It's an announcement of your upcoming event, to a room full of eager roleplayers. This is the time and place to advertise!

Commedia dell'Arte: A LARP in Three Acts

Author: Michael McAfee

Genre: Historical Improv Comedy

It's a typically strange day for the people of Venice (ca. 1600). You, too, can scale the heights of comedy, the depths of tragedy, and the breadths of romance. Play a miserly merchant, a pedantic lawyer, a brave soldier, a constant lover, a not-so-constant lover, a clever servant, a not-so-clever servant, or even an exotic foreigner. Play Commedia dell'Arte, or you'll never forgive yourself.

Flog-A-Thon

Authors: Stephanie Olmstead-Dean and whoever else she can blackmail into it

Genre: The Worst Game Ever

@Good Lord, this game sucks!@ Rimembre tha wurst game you evere playd? Perhops youve reprissed thi mammary. Character sheets werunt cross-reffrenced, spell chicked, or efen legubble. Hell, you wur locky eff ewe gotte a chartr shit. The GM was the fourth generation Prince of Mount Laurel. Yur best friend kept stuffing mackerel into your clothing. You had to learn a padded weapons system with specs that didn't work, and then the GMs changed the rules after you got there. Iffen you install the light fixture, you cannt open the door. Hose-A-Rama treed to take you there, but it was written by pathetic snivelling mongrels who didn't have the guts to deal with the bizarre autoerotica that is live roleplaying. They wouldn't grant us permission to run a sequel, but we dident need their stinking permission to run the worst game ever. Neither do you.

Mont St. Michel

Authors: Scott Gray and Sharon Tripp

Genre: 17th Century Intrigue

Welcome to the Mont Saint Michel monestary. There are a large number of foreign guests presently, including guests from Protestant nations and a visiting Vatican Inquisitor, so the Abbot is watching the foreigners very carefully. Because of international tensions between European powers in 1632, and the Protestant split with the mother church, the atmosphere is very tense. Fortunately, nobody is foolhardy enough to spill blood in the house of God. Please join us for an evening of conspiracy, diplomacy, mystery, romance and swashbuckling under the eyes of Archangel Michael.

Naptime II: The Second Grade

Run by: Charles Sumner

Genre: Second Grade Field Trip

It has been two years since Springfield's most raucous kindergarten class ever had their first day of school. A lot can change in two years; but has it been long enough? Mr. Tessier, mild-mannered elementary-school teacher, is taking his class on a field-trip to the local historical society. Prior experience with this band of miscreants suggests they won't be paying much attention to the historical artifacts on display. In fact, there's sufficient evidence to cast doubt on the wisdom of the idea and the safety of the artifacts in question.

Olympia

Authors: Emma Antunes and Sandy Kolstad Antunes

Genre: Mythological / Heroic Fantasy

It is the age of Odysseus and Penelope, when the Gods walked among men and heroes dared challenge the fates. It is a time where everyone is a legend. All warriors are mighty, all merchants cunning, all thieves quick, all Gods scheming. In a small town between two warring kingdoms, citizens prepare to celebrate the festival of the harvest. In town are traders, heroes, rogues and royalty. Everyone is in surprisingly good spirits, considering that at the end of the festival the two kingdoms will return to war... Unless, of course, someone can reconcile the parties, solve the mystery, defeat the monster, and thwart the petty plans of the Gods. Good thing there is more than one hero in town!

Opening Ceremonies

Host: Roger "Bob" Enfield (Special Projects Director)

Genre: Hoopla, Hype, and All That Jazz.

This is where it all begins -- with a bang. You don't want to miss this. Come see the people who are putting this all together and watch the fireworks begin.

Afterword: This was the kickoff for the "Who Killed the Con-Chair" metagame that ran throughout the con. It started the tradition of killing off the con-chair at some point before their con is over. We started this one off with a dead con-chair!

Phoenix

Author John Corrado, Jr.

Genre: 2007 Political Crisis Simulation

June 14th, 2006.

In Moscow, Russian President Alexi Rukovachev announces that he has proof that the rebellion group Svoboda is being housed, trained, and equipped at Ukrainian bases along the Russo-Ukrainian border. Thirteen divisions are redeployed to that border.

In Kiev, Ukrainian Prime Minister Boris Voyenney denies that his government has anything to do with Svoboda, and that it will not be intimidated by Russian posturing. Eight divisions are redeployed to the border.

And in Washington, President McGrier calls an emergency meeting of the national security committee to try and figure out a way to avert what may soon be the first conventional war between two nuclear powers...

Priceless

Author Sandy Antunes

Run by: Sharon Tripp

Genre: Children's Fantasy

It was a stormy night, and you and your siblings were just recovering from that nasty fever that all the children in town had. Mother had to step out to do some errands, despite the storm. And when she came back, she seemed... different (even though Father says that's nonsense!)

Welcome to 2 unusual hours in the life of the Harrington children. You and your siblings must puzzle out what has happened before bedtime, or bad things are sure to happen. Being children, the focus is on role-playing, followed by problem solving. Readers of Edward Eager or the Narnia books will feel instantly at home... as will the Lovecraftian fans. The children should show up for the game in pajamas.

Recovering the Black Saber

Authors: Cliff Bohm & XPI

Genre: Xanodrian Live-Combat Lovecraftian Horror

In the year 1787 the Pirate ship Black Saber was lost at sea. This ship's captain had been one of the cruelest men to sail the seas, or at least that is how some have told the tale. The year is now 1923, and, as luck would have it, the Black Saber has been found. It had sunk in shallow but remote waters, and you have been invited to a private viewing of the artifacts that were recovered. Only the most eminent scholars, museum curators, and experts of pirate lore will be in attendance! Will the secrets of it history ever be uncovered?

Return to Watership Down

Author Matt Ender

Genre: Bunnies!

Life has been good to Watership Down. The Downs produce good grass, and protect us from our predators. The original runs started to get a little crowded, and Hazel-rah, our Chief Rabbit, was to organize the building of new ones. He's a wonderful leader, the best we could hope for. But so many things started going wrong.

Fiver's children have had visions, of foxes and murderous men. The winter frosts haven't thawed, so food is scarce. Humans have visited, repeatedly and over several days. Worst of all, Hazel just stopped running. Without an obvious choice, everybody's clamoring over who'll be Chief Rabbit.

The Round & The Furry

Authors: Kelly MacDougal and Jim MacDougal

Genre: Stuffed Animals

Things are going to a bad place in a handbasket around the Peak household. Miss Pussy has kidnapped Purple Bear, because the rose trellis (the only access to the rose garden) is closer to the Twins room than to Bobbies, and she wants it moved and to be in total control. As if that wasn't enough, Laura fell in the garden and wouldn't get up. Her parents took Laura and the others and left. It's getting dark outside and the stuffies are all alone. To make matters worse it is Friday the 13th and that's when the "CREEPING ICK" comes out!!! What will they do?

Spin Cycle

Authors: Jesse Sanford & Christine Carpenter

Genre: Weirdness & Insanity

This is the game for those who believe that reality is just convention (no pun intended) and sanity is overrated. Join authors Christine Carpenter and Jesse Sanford for a few hours of insanity. You'll portray one of the residents of an exclusive, privately-funded mental health facility as you try to figure out what's going on — and try not to take your medicine!

Stealing the Staple

Author David Shera

Genre: Politics, Negotiation, and Sheep

Return back to England in 1365, when the men were men, the women were women, and sheep meant the difference between fortune and poverty. Can you negotiate your way through royal politics, competing merchants, a backbiting clergy, and rival houses, to gain control of the wool market? Play your part as a merchant or a noble, trading your way during The Hundred Years War. The peasants are revolting, the shipping is unreliable, and your ally is your enemy's brother-in-law. Play Stealing the Staple!

Strange Fission

Authors: Don Ross and Mike Caprio

Genre: Modern High-Tech Suspense

At the bottom of the Pacific Ocean, about fifty miles from the Alaska coast, is a top-secret nuclear research laboratory, housing the largest underwater cyclotron in the world. Here, the greatest minds in the physics community gather to perform experiments on the cutting edge of quantum physics... experiments so dangerous they need the entire depth of the Pacific Ocean to shield the world should anything go wrong. Today, the greatest experiment of all is about to take place...

The Succession of Kings

Authors: Cliff Bohm & XPI

Genre: Xanodrian Live-Combat Fantasy

The good King has died, and now it is time for his son, an able-bodied youth, to take the throne. Tonight is the Coronation and as it is written and tradition, all the guilds, and the priests orders will be in attendance so that they may swear allegiance to their King. Some speculate that there may be problems from the trades guilds, and the Merchants Guild, but certainly they must fall in line when the Mages and Priests accept the Prince as their King. Yes, put your worries aside. This simple transfer of power could not effect the simple way of life in this peaceful nation.

Tales from the Floating Vagabond Square Root of Pi

Author Mike Young

Genre: Silliness

Welcome to the Floating Vagabond, a bar where anything can happen. Tonight, Hawk "Spit" Flem is throwing a costume party, and you're invited. Come disguised as ANYBODY you want, and pick up a random character at the door. There will be fun, intrigue, mystery, zaniness, dancing, gameshows, and Lasercrosse! Plus, whoever guesses the most secret identities will win The Famed Maguffin, the prize everybody wants.

Til Death Do Us Part

Authors: Doug Freedman & Gail Peck

Genre: Murder Mystery (No combat. GM-sanctioned mayhem only)

June 13, 1937 — It's the Duke and Duchess of Soddentarry's 25th wedding (entrapment) anniversary, and he (she) has invited (coerced) their closest friends (nearest enemies) to their humble (ostentatious) abode for what is sure to be an elegant celebration (frenzy of verbal carnage). Come sip exquisite cocktails (cheap lemonade) and engage in sparkling conversation (mindless chatter) with the cream of the social crop (a pack of conniving, backstabbing ingrates).

The Uncivilized Guest

Authors: Cliff Bohm and XPI

Genre: Xanodrian Live-Combat Lovecraftian Horror

You have just been invited to spend the evening with one of the most popular (and wealthy) couples of the Boston elite. The year is 1926, flappers are all the rage and Prohibition is in full force (not that it really stops anyone). So, take a night to hobnob with some of Boston's best businessmen, academics, artists, and doctors. Who knows what'll happen?

V for Victory

Author Dave Llewellyn

Genre: WWII Victory Dance Party

"V for Victory!" The words were shouted a million times, and everyone prayed for their boys to come back safely. This is the story of a town where the prayers were answered with a resounding Yes. Now comes the Victory Sock Hop in the school gymnasium, where the celebrations come together. But a lot has happened in a few years. In times of war, we all do things we'll regret later. Welcome to later.

As a special feature, the V for Victory time slot will begin with a brief dance class taught by David Shera on Swing and Foxtrot.